Games Studies | Final Project

21 April 2025 - 23 July 2025 (Week 1 - Week 14)
Chan Xiang Lam | 0358400 
Games Studies | Bachelor of Design (Honours) in Creative Media 
Final Project | Tabletop game & E-portfolio


TABLE CONTENT   
    1. Instructions 
    2. Final Project | Tabletop game & E-portfolio
    3. Reflection


INSTRUCTIONS



FINAL PROJECT

Final Project | Tabletop game & E-portfolio

INSTRUCTION
In the final project, we will improve and complete our game based on feedback from Project 2. From Week 8 to Week 12, we will continue testing the game, making changes each week to fix problems and improve gameplay.

In Week 13, we will present our game using a slideshow (PowerPoint or Google Slides) and show gameplay recordings. In Week 14, we will submit our final Game Design Document (PDF), which includes all the game details, rules, and updates. Both the presentation and the PDF must be posted on our blog.

The goal is to finalize a clear, balanced, and fun game that is ready to be shared with others.


Weekly Progress

Week 1–3 | Game Ideation (Project 1)
We explored multiple concepts and decided to create a card game that blends fun with biology. The idea was to teach glycolysis, glycogenesis, and PPP in a simplified and enjoyable way.

Fig.3.1Project 1 Proposal


Week 4 - Week 7 | Early Playtests & Game Adjustments (Project 2 Start)
We ran early playtests with lecturers and classmates, received feedback, and refined gameplay mechanics, card designs, and rule clarity.

Week 8 - Week 12 | Refining the Prototype (Final Project Phase)
Using feedback from Project 2, we redesigned the rulebook, balanced the scoring system, added new action cards, and updated visual design. Multiple playtests helped us fix pacing and clarity issues.

 Fig.3.2 Final Rule Book Design  
     
   Fig.3.3 Final Card Design 

Week 13 - Week 14 | Final Presentation
We presented our final version of Sugar Heist, showcasing the concept, improvements, gameplay demo, and key findings.
Fig.3.4 Final Presentation Slide (Canva)

Click  to view our Submission Drive:

Submission Drive:


REFLECTION

This final stage of the project helped us bring everything together. Using the feedback from earlier playtests, we improved the game’s balance, visual design, rules, and learning value. We saw how small changes—from clearer instructions to better card visuals—could make a big difference in the player’s experience.

Throughout the process, we learned the importance of testing, teamwork, and listening to user feedback. We also saw how game design can be used as a fun and effective tool to teach complex topics like glucose metabolism.

Overall, we are proud of how Sugar Heist evolved from a simple idea into a complete and playable educational game. This project taught us how to apply creativity, communication, and problem-solving in a meaningful and practical way.

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