Experiential Design | Task 2 : Jointed Project Proposal
21 May 2025 - 3 Jun 2025 | (Week 5 - Week 7 )
Chan Xiang Lam | 0358400
Chan Xiang Lam | 0358400
Experiential Design | Bachelor of Design (Honours) in Creative Media
Task 2: Jointed Project Proposal
TABLE CONTENT
1.
Lectures
2. Instructions
4.
Reflection
LECTURES
Week 5 | Screen Prototyping
In Week 5, we worked more on our AR project by adding video
playback. Now, when the camera sees the image target, a video
appears on top of it.
We also started learning how to add interactions using code in
Visual Studio Code. For our tutorial task, we made a button that,
when clicked three times, makes a cube explode in the video. We
used an explosion animation from the Unity Asset Store, which made
the AR experience more fun and exciting.
Week 6 | Screen Prototyping
In Week 6, we had an online class where we learned how to
make different scenes in Unity to help our AR project feel
more like a real app.
We created a simple home page with two buttons: “Launch AR”
and “Credits,” and also made a separate credits page. On the
AR camera screen, we added an info panel that can be shown or
hidden by pressing a button. This lesson helped us understand how to build navigation and
design a user interface for an AR app.
INSTRUCTIONS
TASK 2
INSTRUCTIONS
Create a professional proposal for an experience design project based
on any topic, either digital (screen-based) or physical (space-based).
The proposal must explain your idea, how users will experience it,
current problems, comparisons with similar solutions, and include
sketches and mockups.
SUBMISSION:
- Slides in .pdf format
- Reflective posts in your E-portfolio
Task 2 Ideation
After talking with Mr. Razif, Natelia and I decided to combine our
ideas into one project. My idea was an AR Animal Sound Book , and her idea was an AR Vocabulary Learning App. Since both focus on young children and learning, we thought they
could work well together.
Mr. Razif suggested that we should also add games to make the app more
fun. So we started to think of ways to mix learning with games,
sounds, and 3D animals to make the experience more exciting and useful
for kids.
Fig.2.1 Draf Proposal
AR WonderWords
Concept Description
AR WonderWords is an engaging AR-based learning app designed for
children aged 4 to 10. The app uses Augmented Reality to animate
animal flashcards with 3D visuals, realistic sounds, and multilingual
translations.
When a child scans a flashcard, the animal appears in 3D, makes its
sound, and the app teaches the word in multiple languages. To
reinforce learning, the app includes mini-games like spelling
challenges and sound-matching games that make the learning process
active, fun, and memorable.
This transforms passive language learning into a hands-on,
multisensory experience that keeps kids motivated and encourages
deeper understanding.
Goals
- To support early multilingual vocabulary learning in an enjoyable, interactive way
- To promote active learning and parent-child interaction using AR-enhanced flashcards and games.
- To improve vocabulary retention through a combination of 3D visuals, sound effects, and gamified content.
Target Audience
- Children aged 4–10 who enjoy colorful visuals, fun sounds, and games while learning.
- Parents and caregivers who want helpful and fun learning tools at home.
- Teachers in preschools and primary schools who want to use new technology in class.
User Personas
With these three main target groups, we created three user
personas to help us better understand their needs,
challenges, goals, and what they care about most.
Fig.2.3 User Persona 1 - Children
Fig.2.4 User Persona 2 - Parent
.jpg)
User Journey Map
After we made the three user personas, we created user
journey maps to show their experience. We made two maps —
one for before using the AR app, and one for after using the
app.
This helped us understand their problems and feelings, and
how our app can make learning better and more fun for them.
Fig.2.6 User Journey Map
Fig.2.7 New User Journey Map
Visualization Design Planning
Then, we started making the mockup in Figma, focusing on a design that
is easy for kids to use. We created screens for choosing words, the AR
camera, and the mini game.
The design is simple and colorful, with big buttons, bright pictures,
and very little text to make it easy to understand and fun for
children.
Click
HERE
to our Canva Slide:
Fig.2.12 Canva Slide
Click HERE to view our
Presentation Video:
Fig.2.13 Presentation Video
Figma Mockups:
Fig.2.14 Figma Mockups
Working on this AR experience design project has been a fun and
valuable learning process. From combining ideas to building mockups
and coding in Unity, I learned how different parts come together to
create an interactive and user-friendly AR app.
I also learned the importance of planning user experiences, creating
user journey maps, and designing with the target audience in
mind—especially children. Using tools like Figma, Unity, and Visual
Studio Code helped me improve both my design and coding skills.
One of the most exciting parts was adding video playback and
interactivity, like the explosion animation, which made the app more
playful and engaging. I now better understand how to design clear
navigation, simple interfaces, and fun learning features that suit
young users.
This task helped me see how design and technology work together to
create a meaningful and enjoyable user experience.
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